Course Overview
This 6-day course aims to enhance students’ active learning so that teachers can prepare their lessons more effectively using appropriate research and teaching approaches. In this context, the participants shall learn about and shall be trained on:
a. the steps and the basic tools of Action Research, a research method that teachers may use to collect, analyze and evaluate data about their students.
b. the Flipped Classroom Model (FCM), an innovative teaching approach which is realized by the asynchronous communication / cooperation between the teachers and their students as well as between the students themselves through a learning platform such as the Moodle.
c. the Educational Games and the Museum Education which are important ways of students’ activation if teachers incorporate them in the learning process.
d. how to plan their own lessons using the Moodle platform as well as specific ICT tools and educational games.
This 6-day course aims to enhance students’ active learning so that teachers can prepare their lessons more effectively using appropriate research and teaching approaches. In this context, the participants shall learn about and shall be trained on:
a. the steps and the basic tools of Action Research, a research method that teachers may use to collect, analyze and evaluate data about their students.
b. the Flipped Classroom Model (FCM), an innovative teaching approach which is realized by the asynchronous communication / cooperation between the teachers and their students as well as between the students themselves through a learning platform such as the Moodle.
c. the Educational Games and the Museum Education which are important ways of students’ activation if teachers incorporate them in the learning process.
d. how to plan their own lessons using the Moodle platform as well as specific ICT tools and educational games.
Scope
Through this program, we aim to emphasize the necessity and to present the basic methods of tracing the trainees' educational needs. We also intend to enrich the participants' knowledge with the appropriate technics and way of use of specific ICT tools to enhance active learning, with an emphasis on the fields of Game Based Learning and Museum Education.
Methodology
The methodology used is aimed at the active participation of participants through interactive and experiential approaches combining theory and practice: team building activities, project-based working, multimedia and web resources, role play, brainstorming, working in groups and couples, language and educational games.
The program also includes field trip activities, participation in art, music and cultural events, visits to historical, archaeological and cultural sites.
Learning Outcomes
At the end of the course the participants will be able to:
• Αpply the basic steps and use the tools of Action Research to collect and to evaluate useful teaching and learning data.
• Describe and interpret the Flipped Classroom Model (FCM) as an innovative teaching approach.
• Realize the meaning of collecting useful data about the students’ prior knowledge and needs to prepare their lessons more effectively and to enhance teamwork and active learning.
• Use the Moodle platform (e.g. how to communicate asynchronously with their students using the Moodle platform)
• Enhance active learning creating their own teaching scenarios using ICT tools.
• Understand the necessity of the integration of educational games in the learning process.
• Know the different types of educational games.
• Learn how to design their own educational games by using specific ICT tools.
• Approach museum education through educational games and ICT tools.
• Use specific methods and ICT tools to help students with special educational needs to absorb new knowledge.
• Communicate with colleagues from other countries to exchange approaches concerning the learning process, perceive Greek culture in order to experience the common cultural heritage of European culture and strengthen the status of European citizenship.
• Experience the common cultural heritage of European culture.
• Strengthen the status of European citizenship.
Location
The course takes place at the School Life and Education Museum, known for its vast variety of educational programs and cultural activities housed at a typical neo-classical building of Athens built in 1850, with a special architecture, exceptional wall paintings and an important history. The Museum is in the center of Athens, in the Plaka neighborhood, under the Acropolis, and offers the opportunity for cultural trips and visits to the monuments and archaeological sites of Athens, as well as opportunities for sightseeing in the city's everyday life.
Learning material
The learning material consists of presentations and support material and will be available on-line in English language. The cost includes the learning material and the certificates: Certificate of completion, Europass Certificate Supplement, Europass Mobility.
Target Group
• Teachers of primary schools, secondary schools, vocational schools and organizations
• Adult education teachers
• Teachers of special needs
• Teacher trainers
• Careers officers, educational guides and counsellors
• Headmasters/principals/managers of schools and organizations offering adult education or vocational education and organizations
• Non-governmental organization staff
• Public Servants, Policy Makers.
Dates
05.01.2020 - 10.01.2020
12.04.2020 - 17.04.2020
05.07.2020 - 10.07.2020
23.08.2020 - 28.08.2020
The course complies fully with the Erasmus+ (Erasmus Plus) European criteria for mobility grants. We provide full modules for preparation, monitoring and validation.
You can apply now here
If you would like to speak to one of the team you can send an email to [email protected]
Through this program, we aim to emphasize the necessity and to present the basic methods of tracing the trainees' educational needs. We also intend to enrich the participants' knowledge with the appropriate technics and way of use of specific ICT tools to enhance active learning, with an emphasis on the fields of Game Based Learning and Museum Education.
Methodology
The methodology used is aimed at the active participation of participants through interactive and experiential approaches combining theory and practice: team building activities, project-based working, multimedia and web resources, role play, brainstorming, working in groups and couples, language and educational games.
The program also includes field trip activities, participation in art, music and cultural events, visits to historical, archaeological and cultural sites.
Learning Outcomes
At the end of the course the participants will be able to:
• Αpply the basic steps and use the tools of Action Research to collect and to evaluate useful teaching and learning data.
• Describe and interpret the Flipped Classroom Model (FCM) as an innovative teaching approach.
• Realize the meaning of collecting useful data about the students’ prior knowledge and needs to prepare their lessons more effectively and to enhance teamwork and active learning.
• Use the Moodle platform (e.g. how to communicate asynchronously with their students using the Moodle platform)
• Enhance active learning creating their own teaching scenarios using ICT tools.
• Understand the necessity of the integration of educational games in the learning process.
• Know the different types of educational games.
• Learn how to design their own educational games by using specific ICT tools.
• Approach museum education through educational games and ICT tools.
• Use specific methods and ICT tools to help students with special educational needs to absorb new knowledge.
• Communicate with colleagues from other countries to exchange approaches concerning the learning process, perceive Greek culture in order to experience the common cultural heritage of European culture and strengthen the status of European citizenship.
• Experience the common cultural heritage of European culture.
• Strengthen the status of European citizenship.
Location
The course takes place at the School Life and Education Museum, known for its vast variety of educational programs and cultural activities housed at a typical neo-classical building of Athens built in 1850, with a special architecture, exceptional wall paintings and an important history. The Museum is in the center of Athens, in the Plaka neighborhood, under the Acropolis, and offers the opportunity for cultural trips and visits to the monuments and archaeological sites of Athens, as well as opportunities for sightseeing in the city's everyday life.
Learning material
The learning material consists of presentations and support material and will be available on-line in English language. The cost includes the learning material and the certificates: Certificate of completion, Europass Certificate Supplement, Europass Mobility.
Target Group
• Teachers of primary schools, secondary schools, vocational schools and organizations
• Adult education teachers
• Teachers of special needs
• Teacher trainers
• Careers officers, educational guides and counsellors
• Headmasters/principals/managers of schools and organizations offering adult education or vocational education and organizations
• Non-governmental organization staff
• Public Servants, Policy Makers.
Dates
05.01.2020 - 10.01.2020
12.04.2020 - 17.04.2020
05.07.2020 - 10.07.2020
23.08.2020 - 28.08.2020
The course complies fully with the Erasmus+ (Erasmus Plus) European criteria for mobility grants. We provide full modules for preparation, monitoring and validation.
You can apply now here
If you would like to speak to one of the team you can send an email to [email protected]